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- quickzombie
- What is cheating?
- Posts: 3
- Joined: Fri Feb 17, 2023 7:02 am
- Reputation: 0
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby quickzombie »
Sorry new to cheat engine. How does the beta3 script work exactly? Thanks
I've got it running and tried ticking the scripts and doing the trades but nothing seemed to happen. X4 on GOG I'm using
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
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- quickzombie
- What is cheating?
- Posts: 3
- Joined: Fri Feb 17, 2023 7:02 am
- Reputation: 0
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby quickzombie »
It doesnt seem to effect the game. What I did is attached to the game before loading the table. I'll try the table first then attach to the game process but once I'd selected the tick boxes next to the entries on the table it didn't seem to effect my total money but I don't know enough about cheat engine yet to know what to expect haha
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- quickzombie
- What is cheating?
- Posts: 3
- Joined: Fri Feb 17, 2023 7:02 am
- Reputation: 0
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby quickzombie »
Tried loading the table first but no joy I'm afraid. Any assistance greatly appreciated. I got to the point where it's updating registers manually debugging but I've no idea how to edit these hidden values at this point
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- eidng8
- Noobzor
- Posts: 10
- Joined: Wed Feb 15, 2023 2:13 pm
- Reputation: 8
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
3
- Quote
Postby eidng8 »
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.
Not sure how well it works, though
Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.
===============
Update:
Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.
Since beta 5, this script doesn't rely on OP's main script.
HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
- Attachments
- X4_Foundations_v6-HF1_0.2.CT
- (3.69 MiB) Downloaded 1707 times
- X4_Foundations_v6-HF1.CT
- update some scripts
- (3.69 MiB) Downloaded 419 times
- X4_6.00_beta7.CT
- add max mod value
- (1.1 MiB) Downloaded 736 times
- X4_6.00_beta6.CT
- (1.01 MiB) Downloaded 172 times
- X4_6.00_beta5.CT
- money, inventory, and cargo never go down
- (1.01 MiB) Downloaded 174 times
- cargo_and_missile_v0.2_X4_Foundations_v5-10-476551_Steam.CT
- locks all player owned ships' cargo
- (2.59 MiB) Downloaded 233 times
- cargo_and_missile_v0.1_X4_Foundations_v5-10-476551_Steam.CT
- fix crash
- (1.6 MiB) Downloaded 96 times
- cargo_and_missile_X4_Foundations_v5-10-476551_Steam.CT
- (1.6 MiB) Downloaded 110 times
Last edited by eidng8 on Mon Apr 17, 2023 1:36 pm, edited 12 times in total.
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- eidng8
- Noobzor
- Posts: 10
- Joined: Wed Feb 15, 2023 2:13 pm
- Reputation: 8
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby eidng8 »
quickzombie wrote: ↑
Fri Feb 17, 2023 7:05 am
Sorry new to cheat engine. How does the beta3 script work exactly? Thanks
I've got it running and tried ticking the scripts and doing the trades but nothing seemed to happen. X4 on GOG I'm using
It's for steam, doesn't work on gog
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- ChristheW
- What is cheating?
- Posts: 3
- Joined: Fri Mar 17, 2023 2:24 pm
- Reputation: 0
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby ChristheW »
Hey guys,
one question: How to find the value of your storage (Ship&Char)?
---------------------
edit: saw another post here, there was a guessing, they could use now some sort of checksum or whatever to prevent memory editing.
---> So or so, how would be the way to find those values? Used the unkown initial valiue but the last 40GB of disk storage are imidiately down XD
---------------------
In 5.xx it was possible to edit the amount of goods stored in the ships.
For example: Your ship contains 2.000 electronics.
It was possible to locate the number by 4byte, search 2000, change the value in-game via transfer, search new value, ...
Easy as that.
It's the same for items, you can store in your HQ, same process, but now those values are gone as well.
It seems like, this doesn't work since the new beta (6.xx?). I went back to the 5.xx version, et violá: it works.
For my understanding: did they change the type of value or what is changed?
Aaand about me: I don't have any expierience in coding or so, unfortunately I'm low-end user, just using the "Find value" / "next value"
Cheers and a good weekend!
Chris
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- wraithzs
- What is cheating?
- Posts: 2
- Joined: Sat Apr 01, 2023 2:20 pm
- Reputation: 0
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby wraithzs »
eidng8 wrote: ↑
Sun Feb 26, 2023 10:22 am
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.Not sure how well it works, though
Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.
===============
Update:Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.
So the new update broke max modification any chance for an update?
Top
- Expert Cheater
- Posts: 118
- Joined: Sun Sep 23, 2018 5:24 pm
- Reputation: 16
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
1
- Quote
Postby Chrisfearless »
6.0 released today along with the (optional) DLC "Kingdom end" introducing the last missing race from X3 the borons.
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- Alhanks
- Noobzor
- Posts: 12
- Joined: Wed Nov 02, 2022 1:44 am
- Reputation: 0
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby Alhanks »
The game has been updated to version 6.0, unfortunately the table does not work anymore
Top
- haarfus
- Expert Cheater
- Posts: 59
- Joined: Sat Feb 08, 2020 12:16 pm
- Reputation: 8
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby haarfus »
+
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- Ookame
- Noobzor
- Posts: 8
- Joined: Wed Apr 19, 2017 2:27 pm
- Reputation: 1
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby Ookame »
eidng8 wrote: ↑
Sun Feb 26, 2023 10:22 am
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.Not sure how well it works, though
Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.
===============
Update:Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.
Since beta 5, this script doesn't rely on OP's main script.
Hey, bro. Update to the new version?
Top
- Ollie
- Noobzor
- Posts: 9
- Joined: Mon Apr 17, 2023 5:11 pm
- Reputation: 0
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby Ollie »
ChristheW wrote: ↑
Fri Mar 17, 2023 2:38 pm
Hey guys,one question: How to find the value of your storage (Ship&Char)?
---------------------
edit: saw another post here, there was a guessing, they could use now some sort of checksum or whatever to prevent memory editing.
---> So or so, how would be the way to find those values? Used the unkown initial valiue but the last 40GB of disk storage are imidiately down XD
---------------------In 5.xx it was possible to edit the amount of goods stored in the ships.
For example: Your ship contains 2.000 electronics.
It was possible to locate the number by 4byte, search 2000, change the value in-game via transfer, search new value, ...
Easy as that.
It's the same for items, you can store in your HQ, same process, but now those values are gone as well.It seems like, this doesn't work since the new beta (6.xx?). I went back to the 5.xx version, et violá: it works.
For my understanding: did they change the type of value or what is changed?
Aaand about me: I don't have any expierience in coding or so, unfortunately I'm low-end user, just using the "Find value" / "next value"Cheers and a good weekend!
Chris
Found that you can find the value using string but I have no idea how to proceed from there
Top
- wraithzs
- What is cheating?
- Posts: 2
- Joined: Sat Apr 01, 2023 2:20 pm
- Reputation: 0
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby wraithzs »
eidng8 wrote: ↑
Sun Feb 26, 2023 10:22 am
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.Not sure how well it works, though
Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.
===============
Update:Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.
Since beta 5, this script doesn't rely on OP's main script.
HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
Hey the update work great!
Just wanted to let you know that some value of modification max though is the minimum instead of the maximum
Thing I spotted that are the minimum are
Shipmass
Shipdrag
Radar visibility
shield recharge delay
Everything else is maximum though
Top
- Ookame
- Noobzor
- Posts: 8
- Joined: Wed Apr 19, 2017 2:27 pm
- Reputation: 1
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby Ookame »
eidng8 wrote: ↑
Sun Feb 26, 2023 10:22 am
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.Not sure how well it works, though
Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.
===============
Update:Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.
Since beta 5, this script doesn't rely on OP's main script.
HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
Thanks for the update. Is there anything you can do with the construction time of the stations?
Top
- eidng8
- Noobzor
- Posts: 10
- Joined: Wed Feb 15, 2023 2:13 pm
- Reputation: 8
Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16
- Quote
Postby eidng8 »
wraithzs wrote: ↑
Mon Apr 17, 2023 11:40 pm
eidng8 wrote: ↑
Sun Feb 26, 2023 10:22 am
As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.Not sure how well it works, though
Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.
===============
Update:Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.
Since beta 5, this script doesn't rely on OP's main script.
HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.
Hey the update work great!
Just wanted to let you know that some value of modification max though is the minimum instead of the maximum
Thing I spotted that are the minimum are
Shipmass
Shipdrag
Radar visibility
shield recharge delayEverything else is maximum though
Yah, it's known issue. There's no good way to fix that using lua (lazy way). The old way is difficult to maintain. And I've chose the lazy way
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