X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (2024)

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quickzombie
What is cheating?
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (1)
Posts: 3
Joined: Fri Feb 17, 2023 7:02 am
Reputation: 0

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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Postby quickzombie »

Sorry new to cheat engine. How does the beta3 script work exactly? Thanks
I've got it running and tried ticking the scripts and doing the trades but nothing seemed to happen. X4 on GOG I'm using

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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quickzombie
What is cheating?
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (2)
Posts: 3
Joined: Fri Feb 17, 2023 7:02 am
Reputation: 0

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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Postby quickzombie »

It doesnt seem to effect the game. What I did is attached to the game before loading the table. I'll try the table first then attach to the game process but once I'd selected the tick boxes next to the entries on the table it didn't seem to effect my total money but I don't know enough about cheat engine yet to know what to expect haha

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quickzombie
What is cheating?
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (3)
Posts: 3
Joined: Fri Feb 17, 2023 7:02 am
Reputation: 0

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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Postby quickzombie »

Tried loading the table first but no joy I'm afraid. Any assistance greatly appreciated. I got to the point where it's updating registers manually debugging but I've no idea how to edit these hidden values at this point X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (4)

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eidng8
Noobzor
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (5)
Posts: 10
Joined: Wed Feb 15, 2023 2:13 pm
Reputation: 8

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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Postby eidng8 »

As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (6)

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

Since beta 5, this script doesn't rely on OP's main script.

HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.

Attachments
X4_Foundations_v6-HF1_0.2.CT
(3.69 MiB) Downloaded 1707 times
X4_Foundations_v6-HF1.CT
update some scripts
(3.69 MiB) Downloaded 419 times
X4_6.00_beta7.CT
add max mod value
(1.1 MiB) Downloaded 736 times
X4_6.00_beta6.CT
(1.01 MiB) Downloaded 172 times
X4_6.00_beta5.CT
money, inventory, and cargo never go down
(1.01 MiB) Downloaded 174 times
cargo_and_missile_v0.2_X4_Foundations_v5-10-476551_Steam.CT
locks all player owned ships' cargo
(2.59 MiB) Downloaded 233 times
cargo_and_missile_v0.1_X4_Foundations_v5-10-476551_Steam.CT
fix crash
(1.6 MiB) Downloaded 96 times
cargo_and_missile_X4_Foundations_v5-10-476551_Steam.CT
(1.6 MiB) Downloaded 110 times

Last edited by eidng8 on Mon Apr 17, 2023 1:36 pm, edited 12 times in total.

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eidng8
Noobzor
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (7)
Posts: 10
Joined: Wed Feb 15, 2023 2:13 pm
Reputation: 8

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby eidng8 »

quickzombie wrote:

Fri Feb 17, 2023 7:05 am

Sorry new to cheat engine. How does the beta3 script work exactly? Thanks
I've got it running and tried ticking the scripts and doing the trades but nothing seemed to happen. X4 on GOG I'm using

It's for steam, doesn't work on gog

Top

ChristheW
What is cheating?
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (8)
Posts: 3
Joined: Fri Mar 17, 2023 2:24 pm
Reputation: 0

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby ChristheW »

Hey guys,

one question: How to find the value of your storage (Ship&Char)?

---------------------
edit: saw another post here, there was a guessing, they could use now some sort of checksum or whatever to prevent memory editing.
---> So or so, how would be the way to find those values? Used the unkown initial valiue but the last 40GB of disk storage are imidiately down XD
---------------------

In 5.xx it was possible to edit the amount of goods stored in the ships.
For example: Your ship contains 2.000 electronics.
It was possible to locate the number by 4byte, search 2000, change the value in-game via transfer, search new value, ...
Easy as that.
It's the same for items, you can store in your HQ, same process, but now those values are gone as well.

It seems like, this doesn't work since the new beta (6.xx?). I went back to the 5.xx version, et violá: it works.

For my understanding: did they change the type of value or what is changed?
Aaand about me: I don't have any expierience in coding or so, unfortunately I'm low-end user, just using the "Find value" / "next value" X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (9)

Cheers and a good weekend!
Chris

Top

wraithzs
What is cheating?
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (10)
Posts: 2
Joined: Sat Apr 01, 2023 2:20 pm
Reputation: 0

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby wraithzs »

eidng8 wrote:

Sun Feb 26, 2023 10:22 am

As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (11)

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

So the new update broke max modification any chance for an update?

Top

Chrisfearless
Expert Cheater
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (13)
Posts: 118
Joined: Sun Sep 23, 2018 5:24 pm
Reputation: 16

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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Postby Chrisfearless »

6.0 released today along with the (optional) DLC "Kingdom end" introducing the last missing race from X3 the borons.

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Alhanks
Noobzor
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (14)
Posts: 12
Joined: Wed Nov 02, 2022 1:44 am
Reputation: 0

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby Alhanks »

The game has been updated to version 6.0, unfortunately the table does not work anymore X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (15)

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haarfus
Expert Cheater
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (16)
Posts: 59
Joined: Sat Feb 08, 2020 12:16 pm
Reputation: 8

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby haarfus »

+

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Ookame
Noobzor
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (17)
Posts: 8
Joined: Wed Apr 19, 2017 2:27 pm
Reputation: 1

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby Ookame »

eidng8 wrote:

Sun Feb 26, 2023 10:22 am

As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (18)

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

Since beta 5, this script doesn't rely on OP's main script.

Hey, bro. Update to the new version?

Top

Ollie
Noobzor
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (19)
Posts: 9
Joined: Mon Apr 17, 2023 5:11 pm
Reputation: 0

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby Ollie »

ChristheW wrote:

Fri Mar 17, 2023 2:38 pm

Hey guys,

one question: How to find the value of your storage (Ship&Char)?

---------------------
edit: saw another post here, there was a guessing, they could use now some sort of checksum or whatever to prevent memory editing.
---> So or so, how would be the way to find those values? Used the unkown initial valiue but the last 40GB of disk storage are imidiately down XD
---------------------

In 5.xx it was possible to edit the amount of goods stored in the ships.
For example: Your ship contains 2.000 electronics.
It was possible to locate the number by 4byte, search 2000, change the value in-game via transfer, search new value, ...
Easy as that.
It's the same for items, you can store in your HQ, same process, but now those values are gone as well.

It seems like, this doesn't work since the new beta (6.xx?). I went back to the 5.xx version, et violá: it works.

For my understanding: did they change the type of value or what is changed?
Aaand about me: I don't have any expierience in coding or so, unfortunately I'm low-end user, just using the "Find value" / "next value" X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (20)

Cheers and a good weekend!
Chris

Found that you can find the value using string but I have no idea how to proceed from there

Top

wraithzs
What is cheating?
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (21)
Posts: 2
Joined: Sat Apr 01, 2023 2:20 pm
Reputation: 0

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby wraithzs »

eidng8 wrote:

Sun Feb 26, 2023 10:22 am

As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (22)

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

Since beta 5, this script doesn't rely on OP's main script.

HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.

Hey the update work great!

Just wanted to let you know that some value of modification max though is the minimum instead of the maximum
Thing I spotted that are the minimum are
Shipmass
Shipdrag
Radar visibility
shield recharge delay

Everything else is maximum though

Top

Ookame
Noobzor
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (23)
Posts: 8
Joined: Wed Apr 19, 2017 2:27 pm
Reputation: 1

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby Ookame »

eidng8 wrote:

Sun Feb 26, 2023 10:22 am

As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (24)

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

Since beta 5, this script doesn't rely on OP's main script.

HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.

Thanks for the update. Is there anything you can do with the construction time of the stations?

Top

eidng8
Noobzor
X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (25)
Posts: 10
Joined: Wed Feb 15, 2023 2:13 pm
Reputation: 8

Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

  • Quote

Postby eidng8 »

wraithzs wrote:

Mon Apr 17, 2023 11:40 pm

eidng8 wrote:

Sun Feb 26, 2023 10:22 am

As it would be more difficult to hack after v6. I've made two more scripts using current version. One for missile rapid fire, the other making ship cargo never decrease. Drop cargo command is not affected, so you can still empty a ship's cargo using that command.

Not sure how well it works, though X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16 - Page 16 (26)

Oops, forgot to mention. The cargo script needs to be edited before using. Open the script, change the ID on line #42 to the one ship needs locking. Currently it can only lock one ship only.

===============
Update:

Since v0.2, it locks all player owned ships, but requires OP's table. Remember to enable OP's main script before using this one.

Since beta 5, this script doesn't rely on OP's main script.

HF1, I've merged OP's table, fixed some scripts I can. Wait for OP to update the original table.

Hey the update work great!

Just wanted to let you know that some value of modification max though is the minimum instead of the maximum
Thing I spotted that are the minimum are
Shipmass
Shipdrag
Radar visibility
shield recharge delay

Everything else is maximum though

Yah, it's known issue. There's no good way to fix that using lua (lazy way). The old way is difficult to maintain. And I've chose the lazy way

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